UI

1 = Tabs 2 = Tool Shelf 3 = Preset Mod-List Control's 4 = Drag n Drop Panel 5 = Action Panel 6 = Preview Panel 7 = Status Label Pane
8 = Game Path Pane - display game directory containing the HorizonForbiddenWest.exe.
Tabs: Character: Lets you switch control to different NPCs, though only a subset of characters is available. Management: Responsible for visualizing, organizing, and packaging mods. Tools: Extra utilities for conversions & mod packaging. Settings: Additional preferences (use at your own risk). Launch Game: Opens the game launcher (Steam or Epic).
Tool Shelf:
Patch Hair: Patch the selected Outfit with the selected Hair.
Batch Patch: Batch Patch the entire selected mod with the selected Hair.
Patch Face: Correct modified face mesh shading (Experimental).
Select Game: Select the game for the packing process.
Open Mods: Opens the mods folder inside your game directory.
Action Panel:
App Version: Display the current application version.
Check All / Un-Check All: Toggles all mods on/off.
Refresh: Re-scans the
mods/folder for new entries.Remove Mods: Removes the highlighted mod or variation from the list.
Restore Files: Clears
package/ar, removes all installed mods, and restores backups ofstreaming_graph.coreandstreaming_links.streamtoLocalCacheWinGame/package.Pack Mods: Runs the packing workflow (restore → gather → pack → create).
Preset Mod-List Control's :
Preset: Save, delete, or create a new mod-list order with custom names.
Move Up/Down: Moves the selected item up/down in the list.
Default Order: Sorts the entire mod list by priority group, [0,1,2,3,4], with [0] being the highest priority.
Mod List: Mods are applied in order; later entries override earlier ones when using drag 'n' drop.
Drag n Drop area: Drop mod folders/zip onto this area to add it to the mod list
Check Box: Check to mark mods for packing.
filename format: example 01. [2] My Crazy Mod v1.1
Packing Order: 01.
Priority Group: [2]
Mod Name: 'My Crazy Mod'
Mod Version: v1.1 (normalized by MM)
Packing Order:
Items are packed in the order they appear in the list, from top to bottom.
Each item has a numbered label (01, 02, 03…), but the actual packing order follows the list’s top-to-bottom layout.
Later items in the list can override earlier ones.
Priority Group: Priority levels are used to categorize different types of mods for organizational and processing purposes.
Group 2: Assigned to texture mods
Group 1: Used for hair/head mesh mods
Group 0: Reserved for armor/outfit mods
This hierarchy helps ensure mods are loaded and managed in the correct sequence based on their type.
If a shared_files folder is detected, it will remain checked regardless of the refresh.
*It's recommended to place shared assets in your mod's parent folder rather than using the shared_files folder.
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